- #CINEBENCH FOR MAC OS X 10.6.8 64 BITS#
- #CINEBENCH FOR MAC OS X 10.6.8 FULL#
- #CINEBENCH FOR MAC OS X 10.6.8 WINDOWS 7#
#CINEBENCH FOR MAC OS X 10.6.8 WINDOWS 7#
The OpenGL score on Windows 7 is ~64 fps, and the same test on Mac OS X 10.6.8 is ~53 fps. Download the latest version of Cinebench for Mac for free. To complete the comparison, I've made a Cinebench R15 benchmark. I hope L4D3 will run ok too, some day, in a not too distant future.
#CINEBENCH FOR MAC OS X 10.6.8 FULL#
Windows does a better job here, with only a handful of frames below 40 fps.įortunately L4D2 is an old game, and my hardware is enough to handle it nicely even on Mac OS X (I usually play at 1600x1000), but being able to push it a little further with full quality on Windows is a nice thing. Note that the log scale on Y does mask isolated frames (Y=1). But more importantly the global shape of the plot shows a spread of fps values from as low as 10 fps to 60 fps. The huge spike around 30 fps means that ~2500 frames were computed at about 30 fps. The fact is some situations in the game are not handled very well by the GPU on Mac OS X. Windows 7 has better drivers, and may be the game itself is coded better. On Windows, 90 frames where calculated at a frame rate of 47 fps. For example, on Mac OS X (black line) a total of 4 frames were calculated at a frame rate of 10 fps. Here is the plot of numbers of frames calculated at a given fps rate.
It would be playable, but not a very smooth experience. The playback is a bit laggy on Mac OS X, especially when the player is looking at fire. The demo is 17827 frames long, and video settings are "MSAA x4", "Anisotropic 8x", "vertical sync triple", "resolution 1920x1200", "shader detail very high', "effect detail high", "model/texture detail high". The 'Info' section that appears in the upper left corner, wont always show accurate info about your Mac. I've recorded a demo, and played back this file on both systems with identical video settings, recording fps numbers during the playback. One odd thing about Cinebenchs interface: the buttons in Cinebenchs window appear to be grayed out, but theyre clickable. Both systems are using the latest Steam client with a fully updated and clean Left 4 Dead 2 install.
#CINEBENCH FOR MAC OS X 10.6.8 64 BITS#
One SSD is dedicated to Mac OS X 10.6.8, and one SSD is dedicated to Windows 7 Pro 64 bits (with latest stable Catalyst drivers). Inside this Mac Pro model 2010, I've one Xeon quad core 2.8 GHz with 24 GB RAM, and a Radeon HD 5770. Nevertheless, I'm using this Windows system as a playground. Admittedly my various attempts to put Mac OS X into deep sleep, reboot on Windows, and go back later to a fully restored Mac OS X session right out from deep sleep, are failing. I'm more accustomed to +50 days long uptime. Weird thing for me to go back and forth between Mac OS X and Windows. Back in december 2012 I've benchmarked (shortly) native and virtualized Mac OS X against virtualized Windows.įew days ago, I've dedicated a 250G B SSD to a Windows 7 installation, inside my Mac Pro.